Форум работает в тестовом режиме. Все данные были перенесены со старого сайта 2018 года. Некоторая информация может быть недоступна, например вложения или хайды. Просьба сообщать о данных случаях через функционал "Жалоба", прямо под постом, где отсуствуют данные из хайда или проблемы с вложением.
Могут быть проблемы в "выкидыванием" с форума (слетевшей авторизацией). Нужно собрать статистику таких случаев.
Есть Тема, куда можете сообщить о проблемах с сайтом либо просто передать привет.

Помогите с Аллисами(

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25 Янв 2016
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Добрый день!
не получается сделать ''фишки'' по порядку один за одним... совсем запутался)))
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse")
;Aliases[1]=(Command="SHOW STATICMESHES | show TERRAIN | show VOLUMES | Stat Net | Stat fps | show PARTICLES | show FALLBACKMATERIALS | show COLLISION | SHOW RADII | set Engine.Input MiddleMouse rmod1",Alias="rmod0")
Aliases[1]=(Command="rmode 1 | set Engine.Input MiddleMouse rmod5",Alias="rmod1")
Aliases[2]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
Aliases[3]=(Command="show PARTICLES | set Engine.Input MiddleMouse rmod1",Alias="rmod6")
Aliases[4]=(Command="set Engine.Input MiddleMouse rmod1",Alias="myMiddleMouse")
 
@Gylik, взял бы готовый))) Не везде кстати может работать все то что ты хотел прилипить !
 
Вот рабочий пример, делай по аналогии:
Код:
[Engine.Input]

Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | FixedDefaultCamera OnRelease MaxPressedTime=100.0 |  set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse")
Aliases[1]=(Command="set Engine.Input MiddleMouse rmod5",Alias="myMiddleMouse")
; Matrix:
Aliases[2]=(Command="rmode 1 | set Engine.Input MiddleMouse rmod5",Alias="rmod1")
; Default mode:
Aliases[3]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
; No light effects:
Aliases[4]=(Command="rmode 6 | set Engine.Input MiddleMouse rmod1",Alias="rmod6")

LeftMouse=PlayerPawnMoveTo
RightMouse=myRightMouse
MiddleMouse=myMiddleMouse
PrintScrn=OnRelease shot
 
Zubastic написал(а):
Вот рабочий пример, делай по аналогии:
у вас и срисовывал) с небольшой поправкой, нужной мне:
[Engine.Input]
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse")
;Aliases[1]=(Command="SHOW STATICMESHES | show TERRAIN | show VOLUMES | Stat Net | Stat fps | show PARTICLES | show FALLBACKMATERIALS | show COLLISION | SHOW RADII | set Engine.Input MiddleMouse rmod1",Alias="rmod0")
; Matrix:
Aliases[1]=(Command="rmode 1 | set Engine.Input MiddleMouse rmod5",Alias="rmod1")
; Default mode:
Aliases[2]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
; No light effects:
Aliases[3]=(Command="show PARTICLES | set Engine.Input MiddleMouse rmod1",Alias="rmod6")
Aliases[4]=(Command="set Engine.Input MiddleMouse rmod1",Alias="myMiddleMouse")
LeftMouse=PlayerPawnMoveTo
RightMouse=myRightMouse
MiddleMouse=myMiddleMouse
PrintScrn=OnRelease shot
Работает, но не по порядку(
 
Zubastic написал(а):
Что именно не по порядку?
Все начинается с дефолтового мода->матрица->дефолт->партикльс->матрица+партикльс->партикльс->дефолт

Хочу по порядку дефолт-матрица-партикль и по кругу!
 
Gylik написал(а):
Все начинается с дефолтового мода->матрица->дефолт->партикльс->матрица+партикльс->партикльс->дефолт Хочу по порядку дефолт-матрица-партикль и по кругу!
Потому что нужно отключать в виде rmod1.
 
Zubastic написал(а):
Лучше уж сюда в виде текста.
[DefaultPlayer]
Name=Player
;Class=WarClassLight.WarCOGSoldier
Class=LineageWarrior.MFighter
team=255
skin=SoldierSkins.blkt
Face=SoldierSkins.Othello

[Engine.Input]
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse")
;Aliases[1]=(Command="SHOW STATICMESHES | show TERRAIN | show VOLUMES | Stat Net | Stat fps | show PARTICLES | show FALLBACKMATERIALS | show COLLISION | SHOW RADII | set Engine.Input MiddleMouse rmod1",Alias="rmod0")
; Matrix:
Aliases[1]=(Command="rmode 1 | set Engine.Input MiddleMouse rmod5",Alias="rmod1")
; Default mode:
Aliases[2]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6 | show PARTICLES OFF",Alias="rmod5")
; No light effects:
Aliases[3]=(Command="show PARTICLES | set Engine.Input MiddleMouse rmod1 ",Alias="rmod6")
Aliases[4]=(Command="set Engine.Input MiddleMouse rmod1",Alias="myMiddleMouse")
;Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
;Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
;Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
;Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward)
;Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
;Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight)
;Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
;Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
;Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
;Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
;Aliases[10]=(Command="Button bLook",Alias=Look)
;Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
;Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
;Aliases[13]=(Command="NextItem",Alias=InventoryNext)
;Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
;Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
;Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
;Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
;Aliases[18]=(Command="Button bRun",Alias=Walking)
;Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
;Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
;Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
;Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
;Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
;Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
;Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
;Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
;Aliases[27]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn)
;Aliases[28]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff)
;Aliases[29]=(Command="",Alias=None)
;Aliases[30]=(Command="",Alias=None)
;Aliases[31]=(Command="",Alias=None)
;Aliases[32]=(Command="",Alias=None)
;Aliases[33]=(Command="",Alias=None)
;Aliases[34]=(Command="",Alias=None)
;Aliases[35]=(Command="",Alias=None)
;Aliases[36]=(Command="",Alias=None)
;Aliases[37]=(Command="",Alias=None)
;Aliases[38]=(Command="",Alias=None)
;Aliases[39]=(Command="",Alias=None)
;LeftMouse=Fire
;RightMouse=AltFire
;MiddleMouse=Zoom
;Tab=Type
;Enter=InventoryActivate
;Shift=Walking
;Ctrl=Jump
;Alt=Fire
;Pause=Pause
;CapsLock=LookToggle
;Escape=Pause
;Space=Jump|mode selectionlock=-1
;PageDown=LookDown
;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
;Left=StrafeLeft
;Up=MoveForward
;Right=StrafeRight
;Down=MoveBackward
;Insert=
;Delete=LookUp
;0=SwitchWeapon 10
;1=SwitchWeapon 1
;2=SwitchWeapon 2
;3=SwitchWeapon 3
;4=SwitchWeapon 4
;5=SwitchWeapon 5
;6=SwitchWeapon 6
;7=SwitchWeapon 7
;8=SwitchWeapon 8
;9=SwitchWeapon 9
;C=Duck
;G=Grab
;L=Taunt wave
;M=Look
;O=TurnToNearest
;P=Turn180
;S=MoveBackward
;T=Talk
;Z=Strafe
;F1=ShowScores
;F2=ShowServerInfo
;F3=ShowObjectives
;F4=SwitchTeam
;F5=ViewTeam
;F6=Stat Net
;F7=CycleLoadout
;F8=
;F9=shot
;F10=Gamma +
;F11=Brightness +
;F12=Contrast +
;Equals=GrowHUD
;Comma=StrafeLeft
;Minus=ShrinkHUD
;Period=StrafeRight
;Slash=NextWeapon
;LeftBracket=InventoryPrevious
;Backslash=ChangeHud
;RightBracket=InventoryNext
;MouseX=Axis aMouseX Speed=6.0
;MouseY=Axis aMouseY Speed=6.0
;MouseW=
;None=
;Cancel=
;Backspace=Jump
;PageUp=
;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
;Select=
;Print=
;Execute=
PrintScrn=OnRelease shot
;Help=
;A=StrafeLeft
;B=
;D=StrafeRight
;E=
;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
;H=Taunt Thrust
;i=
;j=Taunt Taunt1
;K=Taunt Taunt2
;l=Taunt Taunt3
;Q=WeaponZoom
;R=ForceReload
;U=actor update
;V=writetolog
;W=MoveForward
;X=
;Y=TeamTalk
;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
;NumPad7=
;NumPad8=
;NumPad9=
;GreyStar=
;Separator=
;NumPadPeriod=Duck
;GreySlash=
;F13=
;F14=
;F15=
;F16=
;F17=
;F18=
;F19=
;F20=
;F21=
;F22=
;F23=
;F24=
;NumLock=
;ScrollLock=
;LShift=
;RShift=
;LControl=
;RControl=
;Semicolon=ThrowWeapon
;Tilde=
;SingleQuote=Strafe
;Attn=
;CrSel=
;ExSel=
;ErEof=
;Play=
;Zoom=
;NoName=
;PA1=
;OemClear=
;MouseZ=
;MouseWheelDown=Zoom
;MouseWheelUp=Zoom
;Joy1=Fire
;Joy2=Jump
;Joy3=AltFire
;Joy4=Duck
;Joy5=NextWeapon
;Joy6=SwitchWeapon 2
;Joy7=SwitchWeapon 3
;Joy8=SwitchWeapon 4
;Joy9=SwitchWeapon 9
;Joy10=SwitchWeapon 0
;Joy11=InventoryPrevious
;Joy12=InventoryActivate
;Joy13=InventoryNext
;Joy14=
;Joy15=
;Joy16=
;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4
;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4
;JoyZ=
;JoyR=
;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4
;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4
;JoyPovRight=SwitchWeapon 6
;JoyPovLeft=SwitchWeapon 7
;JoyPovUp=SwitchWeapon 8
;JoyPovDown=SwitchWeapon 5

;우리꺼 (항상 에픽꺼보다 뒤에 있어야 함)

; joypad - config by yohan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; 해당 커맨드 앞에 JOYPAD를 붙여야함

Joy1=JOYPAD ShortcutUse OnRelease num=1 | JOYPAD ShortcutUse OnRelease Extend1 num=5 |JOYPAD ShortcutUse OnRelease Extend2 num=9
Joy2=JOYPAD ShortcutUse OnRelease num=2 | JOYPAD ShortcutUse OnRelease Extend1 num=6 |JOYPAD ShortcutUse Onrelease Extend2 num=10
Joy3=JOYPAD ShortcutUse OnRelease num=3 | JOYPAD ShortcutUse OnRelease Extend1 num=7 |JOYPAD ShortcutUse Onrelease Extend2 num=11
Joy4=JOYPAD ShortcutUse OnRelease num=4 | JOYPAD ShortcutUse OnRelease Extend1 num=8 |JOYPAD ShortcutUse Onrelease Extend2 num=12
Joy5=JOYPAD NPCTargetPrev OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetPrev OnRelease range=2048 | JOYPAD TargetCancel OnRelease
Joy6=JOYPAD NPCTargetNext OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetNext OnRelease range=2048

Joy7=JOYPAD Extend1
Joy8=JOYPAD Extend2
Joy9=JOYPAD StatusOpen OnRelease
Joy10=JOYPAD InventoryOpen OnRelease
Joy11=JOYPAD Ctrl
Joy12=JOYPAD FixedDefaultCamera OnRelease UP
Joy13=JOYPAD ShortcutUp OnRelease
Joy14=JOYPAD ShortcutUp OnRelease
Joy15=JOYPAD ShortcutDown OnRelease
Joy16=JOYPAD ShortcutDown OnRelease

JoyX=JOYPAD MOVE aBaseX DeadZone=0.2
JoyY=JOYPAD MOVE aBaseY DeadZone=0.2
JoyZ=JOYPAD CameraYaw Factor=33000 DeadZone=0.2 Direction=1
JoyV=JOYPAD CameraPitch Factor=33000 DeadZone=0.2 Direction=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;PlayerPawnMoveTo > x.y좌표로 이동
;OnRelease > 버튼 땔때
;StopPawnMoving > 이동정지
;DefaultCamera > 디폴트 카메라
;MaxPressedTime=200.0(200ms을 넘으면 안한다) Yaw=65536 Pitch=65536 Distance=999999 > 디폴트 카메라의 파라메터
;CameraRotationModeOn > 이 명령어가 실행되면 마우스의 이동값에 따라서 카메라가 이동한다.
;CameraRotationModeOff > OnRelease CameraRotationOff | OnRelease MoveMouse(stopMouse가 해제됨) 가 합해진 명령어
;TurnLeft,TurnRight,MoveForward,MoveBackward
;CameraRotationModeOn > CameraRotationOn | StopMouse(마우스 커서가 화면에서 사라짐)



LeftMouse=PlayerPawnMoveTo
RightMouse=CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | OnRelease MaxPressedTime=200.0
;RightMouse=CameraRotationModeOn | CameraRotationModeOff
;MiddleMouse=CameraRotationModeOn | CameraRotationModeOff
;End=FixedDefaultCamera


LeftMouse=PlayerPawnMoveTo
RightMouse=myRightMouse
MiddleMouse=myMiddleMouse

Left=LeftTurningStart | LeftTurningFinish OnRelease
Right=RightTurningStart | RightTurningFinish OnRelease
Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
;A=LeftTurningStart | LeftTurningFinish OnRelease
;D=RightTurningStart | RightTurningFinish OnRelease
;W=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
;S=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
Q=SpawnDummy OnRelease
;NumLock=KeyboardPermanentMove

;Equals=GroundSpeedUp
;Minus=GroundSpeedDown
;PageUp=FixedDefaultCamera Down
;PageDown=FixedDefaultCamera Up
;Home=FixedDefaultCamera
;End=TurnBack
;E=show PARTICLES

;for camera walking
E=KeyboardMoveStart Dir=16 | KeyboardMoveFinish OnRelease Dir=16 | PauseReplay OnRelease
C=KeyboardMoveStart Dir=32 | KeyboardMoveFinish OnRelease Dir=32
GreySlash=ModAirSpeedAccelRateStart Rate=+200.f | ModAirSpeedAccelRateFinish OnRelease
GreyStar=ModAirSpeedAccelRateStart Rate=-200.f | ModAirSpeedAccelRateFinish OnRelease
GreyPlus=ModMaxAirSpeedStart Speed=+80.f | ModMaxAirSpeedFinish OnRelease | IncReplaySpeed OnRelease
GreyMinus=ModMaxAirSpeedStart Speed=-80.f | ModMaxAirSpeedFinish OnRelease | DecReplaySpeed OnRelease
Escape=CameraModeSelectingCancel

;Left=TurnLeft
;Right=TurnRight
;Left=StrafeLeft
;Right=StrafeRight
;Up=MoveForward
;Down=StopPawnMoving
;GreyPlus=ZoomInPress Speed=20.0
;GreyMinus=ZoomOutPress Speed=20.0
;Comma=CameraViewHeightAdjust Speed=+5.0
;Period=CameraViewHeightAdjust Speed=-5.0
;O=Perspective Speed=5.0
;P=Perspective Speed=-5.0
;F=DistanceFog
;Z=DistanceFogRange Range=+100.0
;X=DistanceFogRange Range=-100.0
;F2=ViewFix
MouseX=CameraYaw Speed=+3600.0
MouseY=CameraPitch Speed=+3600.0
;B=AnimPlay Anim=Breatrend bone

;R=AnimPlay Refresh Anim=Run
;S=AnimPlay Anim=Spin
;W=ChangeAnim Move Anim=AttackWalk
;R=ChangeAnim Move Anim=Run
;1=ChangeAnim Wait Anim=breath02
;2=ChangeAnim Wait Anim=breath01
;5=AnimPlay Anim=Attack01
;6=AnimPlay Anim=Attack02
;N=ACTORCOLOR

MouseWheelDown=ZoomInPress Speed=100.0
MouseWheelUp=ZoomOutPress Speed=100.0

;MouseWheelDown=FixedDefaultCamera Up
;MouseWheelUp=FixedDefaultCamera Down

;O=FixedDefaultCamera Down
;P=FixedDefaultCamera Up
;PageDown=ZoomInHold Speed=1000.0
;PageUp=ZoomOutHold Speed=1000.0
;D=DefaultCamera Yaw=0 Pitch=-2700 Distance=100.0
;T=TurnBack
;A=SpawnActor Class=LineageWarrior.MFighter
;S=SpawnPlayerPawn Class=LineageWarrior.MFighter
;Escape=SelectingCancel
;I=Show radii
;F2=SocialAction Action=Victory
;P=SocialAction Action=Victory
;S=WaitModeChange
;M=MoveModeChange
;GreyPlus=GroundSpeedUp
;GreyMinus=GroundSpeedDown
;f7=SPAWNMAGICTEST

[Engine.PlayerController]
DesiredFOV=60.0
DefaultFOV=60.0

[Engine.LineagePlayerController]
CameraViewHeightAdjust=0.0
bUseAutoTrackingPawn=true
bUseVolumeCamera=false
bUseHitCheckCamera=true
AutoTrackingPawnSpeed=0.4
VolumeCameraRadius=1000
HitCheckCameraMinDist=300
FixedDefaultViewNum=3
MaxZoomingDist=65535
MinZoomingDist=-65535

FixedDefaultViewNum=12
FixedDefaultGroupNum=4
FixedDefaultCurrentGroup=0

;PAWN
;1 1인칭뷰
FixedDefaultCameraYaw[1]=0
FixedDefaultCameraPitch[1]=560.0
FixedDefaultCameraDist[1]=80.0
FixedDefaultCameraViewHeight[1]=14.0
FixedDefaultCameraHidePlayer[1]=1
FixedDefaultCameraDisableZoom[1]=1
FixedDefaultCameraExteriorView[1]=0
FixedDefaultCameraMinDist[1]=-200
FixedDefaultCameraDisablePitch[1]=0
;2 가장 노말한 Follow view
FixedDefaultCameraYaw[0]=0
FixedDefaultCameraPitch[0]=-2700.0
FixedDefaultCameraDist[0]=230.0
FixedDefaultCameraViewHeight[0]=0.0
FixedDefaultCameraHidePlayer[0]=0
FixedDefaultCameraDisableZoom[0]=0
FixedDefaultCameraExteriorView[0]=0
FixedDefaultCameraMinDist[0]=-200
FixedDefaultCameraDisablePitch[0]=0
;3 멀리서보는 뷰
FixedDefaultCameraYaw[2]=0
FixedDefaultCameraPitch[2]=-3320
FixedDefaultCameraDist[2]=450
FixedDefaultCameraViewHeight[2]=0.0
FixedDefaultCameraHidePlayer[2]=0
FixedDefaultCameraDisableZoom[2]=0
FixedDefaultCameraExteriorView[2]=0
FixedDefaultCameraMinDist[2]=-200
FixedDefaultCameraDisablePitch[2]=0

;VEHICLE RIDER
;1 1인칭뷰
FixedDefaultCameraYaw[4]=0
FixedDefaultCameraPitch[4]=560.0
FixedDefaultCameraDist[4]=80.0
FixedDefaultCameraViewHeight[4]=14.0
FixedDefaultCameraHidePlayer[4]=1
FixedDefaultCameraDisableZoom[4]=1
FixedDefaultCameraExteriorView[4]=0
FixedDefaultCameraMinDist[4]=-200
FixedDefaultCameraDisablePitch[4]=0
;2 가장 노말한 Follow view
FixedDefaultCameraYaw[3]=0
FixedDefaultCameraPitch[3]=-2700.0
FixedDefaultCameraDist[3]=230.0
FixedDefaultCameraViewHeight[3]=0.0
FixedDefaultCameraHidePlayer[3]=0
FixedDefaultCameraDisableZoom[3]=0
FixedDefaultCameraExteriorView[3]=0
FixedDefaultCameraMinDist[3]=-200
FixedDefaultCameraDisablePitch[3]=0
;3 멀리서보는 뷰
FixedDefaultCameraYaw[5]=0
FixedDefaultCameraPitch[5]=-3320
FixedDefaultCameraDist[5]=3000
FixedDefaultCameraViewHeight[5]=0.0
FixedDefaultCameraHidePlayer[5]=0
FixedDefaultCameraDisableZoom[5]=0
FixedDefaultCameraExteriorView[5]=0
FixedDefaultCameraMinDist[5]=1000
FixedDefaultCameraDisablePitch[5]=0

;VEHICLE CONTROLLER
;1 1인칭뷰
FixedDefaultCameraYaw[7]=0
FixedDefaultCameraPitch[7]=1750.0
FixedDefaultCameraDist[7]=300.0
FixedDefaultCameraViewHeight[7]=0.0
FixedDefaultCameraHidePlayer[7]=0
FixedDefaultCameraDisableZoom[7]=1
FixedDefaultCameraExteriorView[7]=1
FixedDefaultCameraMinDist[7]=-200
FixedDefaultCameraDisablePitch[7]=1
;2 가장 노말한 Follow view
FixedDefaultCameraYaw[6]=0
FixedDefaultCameraPitch[6]=-3300.0
FixedDefaultCameraDist[6]=450.0
FixedDefaultCameraViewHeight[6]=0.0
FixedDefaultCameraHidePlayer[6]=0
FixedDefaultCameraDisableZoom[6]=0
FixedDefaultCameraExteriorView[6]=0
FixedDefaultCameraMinDist[6]=-200
FixedDefaultCameraDisablePitch[6]=0
;3 멀리서보는 뷰
FixedDefaultCameraYaw[8]=0
FixedDefaultCameraPitch[8]=-4000
FixedDefaultCameraDist[8]=3000
FixedDefaultCameraViewHeight[8]=0.0
FixedDefaultCameraHidePlayer[8]=0
FixedDefaultCameraDisableZoom[8]=0
FixedDefaultCameraExteriorView[8]=0
FixedDefaultCameraMinDist[8]=1000
FixedDefaultCameraDisablePitch[8]=0

;FlightTransform
;1 1인칭뷰
FixedDefaultCameraYaw[10]=0
FixedDefaultCameraPitch[10]=560.0
FixedDefaultCameraDist[10]=80.0
FixedDefaultCameraViewHeight[10]=14.0
FixedDefaultCameraHidePlayer[10]=1
FixedDefaultCameraDisableZoom[10]=1
FixedDefaultCameraExteriorView[10]=0
FixedDefaultCameraMinDist[10]=-200
FixedDefaultCameraMaxDist[10]=1000
FixedDefaultCameraDisablePitch[10]=0
;2 가장 노말한 Follow view
FixedDefaultCameraYaw[9]=0
FixedDefaultCameraPitch[9]=-2700.0
FixedDefaultCameraDist[9]=800
FixedDefaultCameraViewHeight[9]=0.0
FixedDefaultCameraHidePlayer[9]=0
FixedDefaultCameraDisableZoom[9]=0
FixedDefaultCameraExteriorView[9]=0
FixedDefaultCameraMinDist[9]=400
FixedDefaultCameraMaxDist[9]=1000
FixedDefaultCameraDisablePitch[9]=0
;3 멀리서보는 뷰
FixedDefaultCameraYaw[11]=0
FixedDefaultCameraPitch[11]=-3320
FixedDefaultCameraDist[11]=1000
FixedDefaultCameraViewHeight[11]=0.0
FixedDefaultCameraHidePlayer[11]=0
FixedDefaultCameraDisableZoom[11]=0
FixedDefaultCameraExteriorView[11]=0
FixedDefaultCameraMinDist[11]=400
FixedDefaultCameraMaxDist[11]=1000
FixedDefaultCameraDisablePitch[11]=0

[Engine.HUD]
HudMode=0
Crosshair=0

[Warriors.ChallengeHUD]
bUseTeamColor=true
FavoriteHUDColor=(R=0,G=0,B=16)
CrosshairColor=(R=0,G=16,B=0)
HudScale=+1.0
Opacity=15
StatusScale=1.0
WeaponScale=0.8
bHideAllWeapons=false
bHideStatus=false
bHideAmmo=false
bHideTeamInfo=false
bHideFrags=false
bHideHUD=false
bHideNoviceMessages=false
bHideFaces=false


[Warriors.ChallengeBotInfo]
bAdjustSkill=False
bRandomOrder=True
Difficulty=1
BotNames[0]=Archon
BotNames[1]=Aryss
BotNames[2]=Alarik
BotNames[3]=Dessloch
BotNames[4]=Cryss
BotNames[5]=Nikita
BotNames[6]=Drimacus
BotNames[7]=Rhea
BotNames[8]=Raynor
BotNames[9]=Kira
BotNames[10]=Karag
BotNames[11]=Zenith
BotNames[12]=Cali
BotNames[13]=Alys
BotNames[14]=Kosak
BotNames[15]=Illana
BotNames[16]=Barak
BotNames[17]=Kara
BotNames[18]=Tamerlane
BotNames[19]=Arachne
BotNames[20]=Liche
BotNames[21]=Jared
BotNames[22]=Ichthys
BotNames[23]=Tamara
BotNames[24]=Loque
BotNames[25]=Athena
BotNames[26]=Cilia
BotNames[27]=Sarena
BotNames[28]=Malakai
BotNames[29]=Visse
BotNames[30]=Necroth
BotNames[31]=Kragoth
BotTeams[0]=255
BotTeams[1]=0
BotTeams[2]=255
BotTeams[3]=1
BotTeams[4]=255
BotTeams[5]=2
BotTeams[6]=255
BotTeams[7]=3
BotTeams[8]=255
BotTeams[9]=0
BotTeams[10]=255
BotTeams[11]=1
BotTeams[12]=255
BotTeams[13]=2
BotTeams[14]=255
BotTeams[15]=3
BotTeams[16]=255
BotTeams[17]=0
BotTeams[18]=255
BotTeams[19]=1
BotTeams[20]=255
BotTeams[21]=2
BotTeams[22]=255
BotTeams[23]=3
BotTeams[24]=255
BotTeams[25]=0
BotTeams[26]=255
BotTeams[27]=1
BotTeams[28]=255
BotTeams[29]=2
BotTeams[30]=255
BotTeams[31]=3
 
Назад
Сверху