var obj: TL2NPC;
obj2: TL2Effect;
Item,Item2,quest1,shots : TL2Item;
Enemy: TL2Live;
Begin
while 1<>2 do begin
if User.Dead then
begin
Engine.FaceControl(0,false);
delay(10000);
Engine.gohome;
delay(3000);
Engine.BypassToServer('_bbshome', True) ;
delay(100);
Engine.BypassToServer('_bbspage:50', True) ;
delay(100);
Engine.BypassToServer('_bbspage:50-3', True) ;
delay(100);
Engine.BypassToServer('_bbspage:50-11', True) ;
delay(100);
Engine.BypassToServer('_bbsport:74296 117688 -3760:50-3', True) ;
end;
if User.inrange(74296, 117688, -3744, 250, 150) then begin
Engine.BypassToServer('_bbshome', True) ;
delay(100);
Engine.BypassToServer('_bbspage:50', True) ;
delay(100);
Engine.BypassToServer('_bbsbuff', True) ;
delay(100);
Engine.BypassToServer('_bbsbuff:hotbuff buff_index Player 1_buffSet_1', True) ;
delay(2550);
Engine.MoveTo(73256, 118376, -3688);
Engine.SetTarget(32870);
Engine.DlgOpen();
delay(500);
Engine.DlgSel(02);
delay(4000);
Engine.MoveTo(98056, 109672, -3712);
Engine.MoveTo(97160, 109912, -3712);
Engine.MoveTo(96024, 112344, -3072);
Engine.FaceControl(0,true);
delay (1000)
end;
delay(550);
end; delay(550);
end.